Technical Artist

Warszawa, Zdalnie
Opublikowano 11 miesięcy temu

Responsibilities:

  • Work with level designers, level artists and engineers to bring 3D art into the engine within UE4’s toolsets, pipelines and best practices
  • Provide hands-on support to level artists and engineers in regard to asset performance and validation within the game
  • Spearhead and proactively share the knowledge with level artists and engineers in the use of the 3D art pipeline within UE4
  • Review outsourcing deliveries and identify opportunities for improvements on the pipelines between internal teams and externals
  • Provide and review shaders within UE4 to secure visual quality and performance
  • Keep updated to the latest trends within UE4 to secure the 3D art pipeline with an eye towards usability and efficiency
  • Collaborate with engineers and testers to diagnose and resolve challenging technical issues in the 3D art to secure performance and stability of the game

We require:

  • 3 years of experience in a similar position.
  • Strong Technical Background on the Art Production Process and Workflows
  • Experience with Unreal Engine, Autodesk Maya/3D Studio Max, and other related software
  • Able to find the balance between visual quality and real-time rendering performance
  • An eye for what looks natural/believable
  • Able to keep content relevant to the current projects art style and work within those limitations
  • Excellent communication, interpersonal, and organizational skills;
  • Ability to work well under pressure and with deadlines;
  • Open and creative mind.
  • Fluent in English
  • Preferred if located in Europe (Must be able to work at the company’s core hours)

We offer:

  • Very attractive work with an excellent team and international environment
  • Participation in a profit share program
  • Social benefits (Medical insurance, Sport card, 100% payable sick leave)
  • Flexible working hours (core hours 10:00-16:00 CET)

 

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