Level Artist

Warszawa, Zdalnie
Opublikowano 1 rok temu

 

Responsibilities:

  • Creation and visual development of levels/maps
  • Ensure that the levels are performant and supporting the desired visual style of our titles
  • Ensure that maps fit, support and highlight gameplay in the best possible way
  • Supporting the art team with feedback on visuals and performance, especially when it comes to achieving highly appealing levels
  • Working closely with the level design department to ensure that art and gameplay work hand in hand
  • Reporting directly to the Associate Lead Level Artist
  • Anticipating, identifying and articulating problem areas and developing preventative solutions

We require:

  • Min. 3 years of experience in level art
  • Must have shipped a minimum of 1 title (for PC and Consoles) as a level artist
  • Experience with Unreal Engine
  • Able to find the balance between visual quality and real-time rendering performance
  • An eye for what looks natural/believable
  • Able to keep content relevant to the current projects art style and work within those limitations
  • In-depth knowledge of environmental principals and good sense for staging
  • Excellent communication, interpersonal, and organizational skills;
  • Ability to work well under pressure and with deadlines;
  • Open and creative mind.
  • Fluent in English
  • Preferred if located in Europe (Must be able to work at the company’s core hours)

We offer:

  • Very attractive work with an excellent team and international environment
  • Participation in a profit share program
  • Social benefits (Medical insurance, Sport card, 100% payable sick leave)
  • Flexible working hours (core hours 10:00-16:00 CET)

 

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