
Underdog Studio
Underdog studio team is looking for a strong Gameplay Programmer with at least 2 years working professionally in Unreal Engine 4 (bonus if worked on UE5)
Candidate will ideally have demonstrable experience with the following Unreal Technologies:
- Blueprints
- Gameplay Ability System
- Game Framework System
- Unreal Plugin Architecture
- UnrealBuidTool
- Unreal Editors (Niagara, Chaos, Physx, Shader Graphs, Material, Timelines, etc.)
Candidate will ideally have a solid foundational knowledge of the following:
- C++ (3+ years education and professional development experience)
- Engineering Design Patterns
- Large Codebases
- Game System Architectures
Candidate will ideally have exposure to the following tools & technologies:
- Visual Studio
- Perforce SCM
- Incredibuild
- Jenkins (or other CI solution)
Additional skills sought after:
- Behavior Trees
- Blackboards
- Unreal Replication
- Console Experience (PS4/PS5, XBOne, XBox Series X/S)
- Asynchronous operations (Threads, Fibers, etc.)
We offer:
- Very attractive work with an excellent team and international environment
- Participation in a profit share program
- Social benefits (Medical insurance, Sport card, 100% payable sick leave)
- Flexible working hours (core hours 10:00-16:00 CET)