Senior Level Designer

Remotely, Warsaw
Posted 1 month ago

Responsibilities:

  • Managing the design of the levels through the full cycle of production from conception to finalization – Ownership of the level
  • Conceptualizing, prototyping, building, scripting and tuning levels according to game vision
  • Maintaining and balancing the readability, difficulty and pacing of levels
  • Supporting the team with feedback on gameplay, shape and performance of all levels
  • Working closely with Lead Level Designer on level feedback to ensure best quality and game vision
  • Cooperating with Art, Narrative, VFX and Sound departments to ensure best quality of the levels
  • Anticipating, identifying and articulating problem areas and developing preventative solutions
  • Creating and maintaining clear level documentation

 

We require:

  • 5 years of experience in Level Design position
  • Must have shipped a minimum of 2-3 titles (for PC and Consoles) as a Level Designer
  • Experience with visual scripting ( Unreal, CryEngine, Other)
  • Ability to manage their time and work within deadlines
  • Excellent communication, interpersonal, and organizational skills
  • Open and creative mind, interest in games within same spectrum ( FPS, Shooters)
  • Proficiency in English
  • Level Art experience is a plus

We offer:

  • Very attractive work with an excellent team and international environment
  • Participation in a profit share program
  • Social benefits (Medical insurance, Sport card, 100% payable sick leave)
  • Flexible working hours (core hours 10:00-16:00 CET)
  • Remote work or from Warsaw studio

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