
Underdog Studio
Remotely, Warsaw
Posted 1 month ago
Responsibilities:
- Managing the design of the levels through the full cycle of production from conception to finalization – Ownership of the level
- Conceptualizing, prototyping, building, scripting and tuning levels according to game vision
- Maintaining and balancing the readability, difficulty and pacing of levels
- Supporting the team with feedback on gameplay, shape and performance of all levels
- Working closely with Lead Level Designer on level feedback to ensure best quality and game vision
- Cooperating with Art, Narrative, VFX and Sound departments to ensure best quality of the levels
- Anticipating, identifying and articulating problem areas and developing preventative solutions
- Creating and maintaining clear level documentation
We require:
- 5 years of experience in Level Design position
- Must have shipped a minimum of 2-3 titles (for PC and Consoles) as a Level Designer
- Experience with visual scripting ( Unreal, CryEngine, Other)
- Ability to manage their time and work within deadlines
- Excellent communication, interpersonal, and organizational skills
- Open and creative mind, interest in games within same spectrum ( FPS, Shooters)
- Proficiency in English
- Level Art experience is a plus
We offer:
- Very attractive work with an excellent team and international environment
- Participation in a profit share program
- Social benefits (Medical insurance, Sport card, 100% payable sick leave)
- Flexible working hours (core hours 10:00-16:00 CET)
- Remote work or from Warsaw studio